Update on map exploits and memory usage
by [TW]Wilsonam on Nov.19, 2009, under News
A required update for Killing Floor has just been released. All servers must update to remain compatible with the client. Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not. As such, if you are getting mismatches when connecting to a server please try another server that is already updated. The update included the following changes:
- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre.
- Further reduced the memory utilization in the Killing Floor Client.
Killing Floor update released
by [TW]Wilsonam on Nov.04, 2009, under News
A required update for Killing Floor has been released. All servers must be updated to remain compatible. The update fixes several bugs and exploits listed below:
- Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
- Fixed a failure to switch to a new weapon when throwing the your pipebomb when playing online
- Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
- Fixed pipe bombs not making an explosion sound online sometimes when you don’t see them explode
- Fixed high level Firebugscatching on fire even though they don’t take fire damage
- Fixed the zeds not doing the burning behavior as well as continuously burning, when they shouldn’t
- Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them
- Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
- Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
- Additional memory usage reductions
We hope this helps enjoy the game, as always!
Killing Floor Update Released
by [TW]schneidzekk on Oct.29, 2009, under News
A small mandatory update for Killing Floor (Client and server) has been released.
Here are the changes:
- Optimized game content to reduce memory usage and improve loading times.
- Fixed acheivements that weren’t working, 3 Map Achievements for KF-Bedlam, Dot of Doom, and Mr. Perky. Mr. Perky was appearing as though it had been reset (it was working behind the scenes, but the menu functionality was not working).
- Fixed an exploit related to weapon dropping/selling in the Perks system (that people used heavily with the Medic Gun). This exploit could be used to buy a weapon on a discount and give it to someone else that would sell the weapon for a huge profit.
- Fixed errors in Perk Descriptions (such as the menu saying the level five Sharpshooter get Dual Handcannons, when he actually gets the Lever Action Rifle)
- Fixed exploits in maps Wyre and Bedlam
Killing Floor “Level Up” Launch Trailer
by [TW]Wilsonam on Oct.23, 2009, under News
To celebrate the launch of the new “Level Up” content pack, we have created a new trailer for you all. Here are the links:
You can download a QuickTime High Quality version here.
“Level Up” Content Pack now available – free weekend of play and 25% off purchase
by [TW]Wilsonam on Oct.22, 2009, under News
The new “Level Up” free content pack for Killing Floor is now available on Steam, along with the “Nightfall” DLC Character Pack. The content pack will automatically update for everyone who already owns the game. It will also be included for everyone who is trying out the game during the Free Weekend, which starts today, Thursday 22nd October and runs through Sunday 25th October. On top of that, the game will be on sale through the weekend, with 25% off the price.
And, knowing how much everyone loves screenshots, here are a few for you:
Full changelog will be posted on the forums, discuss here ->













