Killing Floor Co-Op Survival Horror

Archive for May, 2009

Killing Floor Update #2

by [TW]Wilsonam on May.21, 2009, under News

And here is the next update for Killing Floor from the Tripwire team here in Roswell, GA.  This update addresses a number of glitches that have been reported by the community in the first few days of play.

Fixes:

  • Fixed a number of known exploits on each map.
  • Fixed Listen Server Hosts not showing as playing on a server in Steam Friends.
  • Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser.
  • Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows.
  • Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now.
  • Fixed shotguns making Specimens fly back excessively online.
  • Fixed Server Browser becoming non-responsive when connected to a server.
  • Fixed exploit that players could use to purchase something even when too heavy.
  • Fixed Listen Server Host’s Perks getting duplicated to other players connected to their server.
  • Fixed purchasing of a Handcannon appearing to discount other weapons.
  • Fixed a collision problem with crouching that was allowing exploits.

Tweaks:

  • Improved the detection of Headshots on the Specimens.
  • Removed the scaling of players’ names over their heads, which was causing long names to be unreadable.
  • Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players.
  • Hitting Escape now closes the Weapon Selection widget on the HUD.
  • Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly.

Clients will be updated automatically through Steam. Servers will also need to be updated with the changes (i.e. the map updates). Servers that haev not updated should not appear in the server browser; if you try and connect directly to an out-of-date server, you will see a “mis-match” message.

Cheers!

Comment in the forums ->


Art of War Central offering KF Servers

by [TW]Wilsonam on May.21, 2009, under News

Art of War Central have just added themselves to the growing list of server hosts offering Killing Floor servers. Now serving USA and Europe. More Killing Floors! If you want to take a look, here is the link to their KF web page: CLICKIE.

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Kotaku posts Killing Floor top of the PC Sales charts

by [TW]Wilsonam on May.20, 2009, under News

Kotaku

We are happy to see that Kotaku have been watching the PC Sales Charts carefully – and spotted Killing Floor as the top seller on Steam for last week. Nice to see! Jump over to the Kotaku story HERE.

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Day 1 patch/fix out and updating through Steam

by [TW]Wilsonam on May.15, 2009, under News

Ok, as promised, a batch of fixes for the issues on release day. Plus a few other bits we noticed. This should hit the key issues preventing people from getting into the game, so please go play!

Change list:

Server Browser

  • Fixed the in game server browser to show all available servers
  • Fixed the “Perks-enabled server” icon not showing up in the server browser
  • Fixed some server browser filters not working right. Also added the ability to filter servers by “Perks enabled” and by “Difficulty”
  • Added the ability to sort the server list by Difficulty
  • Servers that cannot be reached because they are behind a firewall will now show up with a ping of 9999 in the server browser. This is the cause of most “connection failed” messages
  • Fixed the “Stats Name/Password” popup box that was appearing when it didn’t need to
  • Fixed a “Warning” box that was appearing but shouldn’t have been
  • Added a message when setting up a listen server notifying the user what ports they must have open on their firewall to host the game.

Other Fixes

  • Shortened the default length of time the server waits before the map changes after the players win/lose a game
  • Set proper defaults for Difficulty/Game Length. It was defaulting to Beginner/Short, changing this to Normal/Medium
  • Fixed dead enemies disappearing instantly on a Listen Server for other players
  • Fixed game not showing up in Gamespy
  • White list – creating a white list of server mutators that can be used while still allowing perks.

Comment on the forums ->


KF SDK is now available on Steam

by [TW]Wilsonam on May.15, 2009, under News

Yes, the full and up-to-date SDK is now available on Steam. With the delays yesterday, we got caught up and left the final version of the SDK until today. But here it is…

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